Gaussian KD-trees for fast high-dimensional filtering, ACM Transactions on Graphics, vol.28, issue.3, pp.1-21, 2009. ,
DOI : 10.1145/1531326.1531327
Mixed feelings: expression of non-basic emotions in a muscle-based talking head, Virtual Reality, vol.1, issue.1???2, pp.201-212, 2005. ,
DOI : 10.1007/s10055-005-0153-5
Some techniques for shading machine renderings of solids, spring joint computer conference, AFIPS '68 (Spring), Proceedings of the, pp.37-45, 1968. ,
Motion synthesis from annotations, ACM SIGGRAPH 2003 Papers, SIGGRAPH '03, pp.402-408, 2003. ,
FABRIK: A fast, iterative solver for the Inverse Kinematics problem, Graphical Models, vol.73, issue.5, pp.243-260, 2011. ,
DOI : 10.1016/j.gmod.2011.05.003
Parametrization and Range of Motion of the Ball-and-Socket Joint, p.66, 2000. ,
DOI : 10.1007/978-0-306-47002-8_16
An inverse kinematic architecture enforcing an arbitrary number of strict priority levels. The Visual Computer, pp.402-417, 2004. ,
Subtle emotional expressions of synthetic characters, International Journal of Human-Computer Studies, vol.62, issue.2, pp.179-192, 2005. ,
DOI : 10.1016/j.ijhcs.2004.11.006
Image-space horizonbased ambient occlusion, ACM SIGGRAPH 2008 Talks, pp.1-22, 2008. ,
Detecting Affect from Non-stylised Body Motions, Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction, ACII '07, pp.59-70, 2007. ,
DOI : 10.1007/978-3-540-74889-2_6
GRETA, p.315, 2009. ,
DOI : 10.1075/nlp.8.20bev
Models of light reflection for computer synthesized pictures, ACM SIGGRAPH Computer Graphics, vol.11, issue.2, pp.192-198, 1977. ,
DOI : 10.1145/965141.563893
Simulation of wrinkled surfaces, ACM SIGGRAPH Computer Graphics, vol.12, issue.3, pp.286-292, 1978. ,
DOI : 10.1145/965139.507101
Inverse kinematics with quaternion joint limits. Game Developer, p.66, 2002. ,
A procedure for generation of three-dimensional half-toned computer graphics presentations, Communications of the ACM, vol.13, issue.9, pp.527-536, 1970. ,
DOI : 10.1145/362736.362739
Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input, Virtual Reality, vol.36, issue.3, pp.48-61, 2006. ,
DOI : 10.1007/s10055-006-0024-8
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing, Computer Graphics Forum, vol.11, issue.4, p.75, 1992. ,
DOI : 10.1111/1467-8659.1140189
Hybrid inverse motion control for virtual characters interacting with sound synthesis, The Visual Computer, vol.24, issue.3, pp.357-370, 2012. ,
DOI : 10.1007/s00371-011-0620-9
Style machines, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.183-192, 2000. ,
DOI : 10.1145/344779.344865
Enhancing Depth-Perception with Flexible Volumetric Halos, IEEE Transactions on Visualization and Computer Graphics, vol.13, issue.6, pp.1344-1351, 2007. ,
DOI : 10.1109/TVCG.2007.70555
Perception of shape from shading on a cloudy day, p.18, 1999. ,
Dynamic ambient occlusion and indirect lighting, GPU Gems, vol.2, pp.223-233, 2005. ,
Selectively damped least squares for inverse kinematics, Methods, vol.10, issue.63, pp.1-13, 2004. ,
Cyclic coordinate descent: A robotics algorithm for protein loop closure, Protein Science, vol.6, issue.5, pp.963-972, 2003. ,
Real-time edge-aware image processing with the bilateral grid, ACM Trans. Graph, vol.26, issue.3, 2007. ,
The EMOTE model for effort and shape, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.173-182, 2000. ,
DOI : 10.1145/344779.352172
Closed-form and generalized inverse kinematics solutions for the analysis of human motion, Proceedings of the 19th Annual International Conference of the IEEE Engineering in Medicine and Biology Society. 'Magnificent Milestones and Emerging Opportunities in Medical Engineering' (Cat. No.97CH36136), p.60, 1997. ,
DOI : 10.1109/IEMBS.1997.758709
Impact of Expressive Wrinkles on Perception of a Virtual Character???s Facial Expressions of Emotions, Proceedings of the 9th International Conference on Intelligent Virtual Agents, IVA '09, pp.201-214, 2009. ,
DOI : 10.1007/978-3-642-04380-2_24
Inverse Kinematics Using Sequential Monte Carlo Methods, 5th International Conference on Articulated Motion and Deformable Object, p.58, 2008. ,
DOI : 10.1007/978-3-540-70517-8_1
URL : https://hal.archives-ouvertes.fr/inria-00306599
Machine Vision: Theory, Algorithms, Practicalities, 1921. ,
Efficient rendering of human skin, Rendering Techniques 2007: 18th Eurographics Workshop on Rendering, pp.147-158, 2007. ,
A system for efficient rendering of human skin, ACM SIGGRAPH 2007 sketches, SIGGRAPH '07, 2007. ,
Optimal conditioning of quasi-Newton methods, Mathematics of Computation, vol.24, issue.111, p.60, 1970. ,
DOI : 10.1090/S0025-5718-1970-0274030-6
Light diffusion in multi-layered translucent materials, ACM Transactions on Graphics, vol.24, issue.3, pp.1032-1039, 2005. ,
DOI : 10.1145/1073204.1073308
Percentage-closer soft shadows, ACM SIGGRAPH 2005 Sketches on , SIGGRAPH '05, p.104, 2005. ,
DOI : 10.1145/1187112.1187153
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.352.9278
Introduction to Computer Graphics, 1994. ,
A complete analytical solution to the inverse kinematics of the Pioneer 2 robotic arm, Robotica, vol.23, issue.1, pp.123-129, 2005. ,
DOI : 10.1017/S0263574704000529
Mass-spring systems on the gpu. Simulation Modelling Practice and Theory, pp.693-702, 2005. ,
Continuous Shading of Curved Surfaces, IEEE Transactions on Computers, vol.20, issue.6, pp.623-629, 1971. ,
DOI : 10.1109/T-C.1971.223313
Style-based inverse kinematics, ACM Transactions on Graphics, vol.23, issue.3, pp.522-531, 2004. ,
DOI : 10.1145/1015706.1015755
The accumulation buffer: hardware support for high-quality rendering, ACM SIGGRAPH Computer Graphics, vol.24, issue.4, pp.309-318, 1990. ,
DOI : 10.1145/97880.97913
Geometric numerical integration illustrated by the St??rmer???Verlet method, Acta Numerica, vol.12, pp.399-450, 2003. ,
DOI : 10.1017/CBO9780511550157.006
On quaternions, or on a new system of imaginaries in algebra, Philosophical Magazine, vol.25, issue.3, pp.489-495 ,
Reflection from layered surfaces due to subsurface scattering, Proceedings of the 20th annual conference on Computer graphics and interactive techniques , SIGGRAPH '93, pp.165-174, 1993. ,
DOI : 10.1145/166117.166139
Implementing Expressive Gesture Synthesis for Embodied Conversational Agents, Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation, pp.188-199, 2006. ,
DOI : 10.1037/0022-3514.63.1.133
Parametric motion graphs, Proceedings of the 2007 symposium on Interactive 3D graphics and games , I3D '07, pp.129-136, 2007. ,
DOI : 10.1145/1230100.1230123
Real-time motion retargeting to highly varied user-created morphologies, ACM Trans. Graph, vol.2727, issue.58, pp.1-27, 2008. ,
EMBR -a realtime animation engine for interactive embodied agents, IVA, pp.393-404, 2009. ,
Closedform solution of absolute orientation using unit quaternions, Journal of the Optical Society of America A, vol.4, pp.629-642, 1987. ,
An Efficient Energy Transfer Inverse Kinematics Solution, Proceedings of Motion In Game 2012, pp.278-289 ,
DOI : 10.1007/978-3-642-34710-8_26
Expressive Body Animation Pipeline for Virtual Agent, Intelligent Virtual Agents, 12th International Conference on BIBLIOGRAPHY Intelligent Virtual Agents, pp.355-362, 2012. ,
DOI : 10.1007/978-3-642-33197-8_36
Separable Approximation of Ambient Occlusion, Proceedings of Eurographics 2012 short, pp.29-32, 2011. ,
Motion Parameterization with Inverse Blending, Proceedings of the Third International Conference on Motion In Games, p.98, 2010. ,
DOI : 10.1007/978-3-642-16958-8_23
Making Kine more flexible, p.70, 1998. ,
A practical model for subsurface light transport, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, SIGGRAPH '01, pp.511-518, 2001. ,
Screen-space perceptual rendering of human skin, ACM Transactions on Applied Perception, vol.6, issue.4, pp.1-15, 2009. ,
DOI : 10.1145/1609967.1609970
The rendering equation, ACM SIGGRAPH Computer Graphics, vol.20, issue.4, pp.143-150, 1986. ,
DOI : 10.1145/15886.15902
The effect of dynamics on identifying basic emotions from synthetic and natural faces, International Journal of Human-Computer Studies, vol.66, issue.4, pp.233-242, 2008. ,
DOI : 10.1016/j.ijhcs.2007.10.001
Interleaved Sampling, Proceedings of the 12th Eurographics Workshop on Rendering Techniques, pp.269-276, 2001. ,
DOI : 10.1007/978-3-7091-6242-2_25
Signs of appeasement: Evidence for the distinct displays of embarrassment, amusement, and shame, p.30, 1995. ,
Recognizing Affective Dimensions from Body Posture, Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction, ACII '07, pp.48-58, 2007. ,
DOI : 10.1007/978-3-540-74889-2_5
Interpolating splines with local tension, continuity, and bias control, p.82, 1984. ,
Ambient occlusion fields, Proceedings of the 2005 symposium on Interactive 3D graphics and games , SI3D '05, pp.41-48, 2005. ,
DOI : 10.1145/1053427.1053434
A geometric investigation of reach, p.66, 1985. ,
Motion graphs, ACM Trans. Graph, vol.21, issue.52, pp.473-482, 2002. ,
DOI : 10.1145/1401132.1401202
Thí?Thí? orisson, and Hannes Vilhjí´clmssonVilhjí´Vilhjí´clmsson. Towards a common framework for multimodal generation in ecas: The behavior markup language ,
Quaternions and Rotation Sequences: A Primer with Applications to Orbits, Aerospace and Virtual Reality, p.66, 1999. ,
DOI : 10.7546/giq-1-2000-127-143
Morphology-independent representation of motions for interactive human-like animation, Computer Graphics Forum, vol.7, issue.4, pp.343-351, 2005. ,
DOI : 10.1111/j.1467-8659.2005.00859.x
URL : https://hal.archives-ouvertes.fr/inria-00000220
photométrie ou de la mesure et de la gradation de la lumière, des couleurs et de l'ombre (1760) Revue d'histoire des sciences, pp.267-268, 1997. ,
Production-ready global illumination, p.18, 2002. ,
Shape-from-shading on a cloudy day, Journal of the Optical Society of America A, vol.11, issue.2, pp.467-478, 1994. ,
DOI : 10.1364/JOSAA.11.000467
Real-time dynamic wrinkles, Proceedings Computer Graphics International, 2004., pp.522-525, 2004. ,
DOI : 10.1109/CGI.2004.1309258
URL : https://hal.archives-ouvertes.fr/inria-00537455
A common gesture and speech production framework for virtual and physical agents, Workshop of the 14th ACM International Conference on Multimodal Interaction, 2012. ,
Interactive control of avatars animated with human motion data, ACM Trans. Graph, vol.21, issue.52, pp.491-500, 2002. ,
Depth-of-field rendering with multiview synthesis, Proc. of SIGGRAPH Asia), 2009. ,
Hook's law, simple harmonic oscillator. mit course: Classical mechanics, lecture, p.59, 1999. ,
Volumetric obscurance, Proc. ACM I3D '10, pp.151-156, 2010. ,
Nvidia tech report: Screen-space ambient occlusion, 2008. ,
Image enhancement by unsharp masking the depth buffer, ACM SIGGRAPH, pp.1206-1213, 2006. ,
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination Eurographics Association, Proceedings of the 18th Eurographics conference on Rendering Techniques, EGSR'07, pp.183-194, 2007. ,
Fast Precomputed Ambient Occlusion for Proximity Shadows, Journal of Graphics Tools, vol.12, issue.2, pp.59-71, 2007. ,
DOI : 10.1080/2151237X.2007.10129241
URL : https://hal.archives-ouvertes.fr/inria-00379385
Ambient occlusion volumes Eurographics Association, Proceedings of the Conference on High Performance Graphics, pp.47-56, 2010. ,
Computer graphics archive, 2011. ,
Colored stochastic shadow maps, Symposium on Interactive 3D Graphics and Games on, I3D '11, 0104. ,
DOI : 10.1145/1944745.1944760
Hardware-accelerated global illumination by image space photon mapping, Proceedings of the 1st ACM conference on High Performance Graphics, HPG '09, pp.77-89, 2009. ,
DOI : 10.1145/1572769.1572783
Efficient rendering of local subsurface scattering, Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, PG '03, p.51, 2003. ,
Bump mapping unparametrized surfaces on the gpu. journal of graphics, gpu, and game tools, pp.49-61, 2010. ,
Efficient algorithms for local and global accessibility shading, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.319-326, 1994. ,
DOI : 10.1145/192161.192244
Finding next gen, ACM SIGGRAPH 2007 courses on, SIGGRAPH '07, pp.97-121, 2007. ,
DOI : 10.1145/1281500.1281671
Data driven motion transitions for interactive games, Eurographics 2001 ShortPapers, p.53, 2001. ,
Composite control of physically simulated characters, ACM Transactions on Graphics, vol.30, issue.3, pp.1-16, 2011. ,
DOI : 10.1145/1966394.1966395
Pixel masks for screen-door transparency, Proceedings of the conference on Visualization '98, VIS '98, pp.351-358, 1998. ,
Triangualation -a new algorithm for inverse kinematics, Proceedings of Image and Vision Computing, pp.181-186, 2007. ,
Modeling tension and relaxation for computer animation, Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '02, pp.81-88, 2002. ,
DOI : 10.1145/545261.545275
Artistically based computer generation of expressive motion, Proceedings of the Adaptation in Artificial and Biological Systems, pp.29-39, 2004. ,
AER, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '05, pp.161-170, 2005. ,
DOI : 10.1145/1073368.1073391
Constraint-Based Model for Synthesis of Multimodal Sequential Expressions of Emotions, IEEE Transactions on Affective Computing, vol.2, issue.3, pp.134-146, 2011. ,
DOI : 10.1109/T-AFFC.2011.5
Modeling Emotional Expressions as Sequences of Behaviors, Proceedings of the 9th International Conference on Intelligent Virtual Agents, IVA '09, pp.316-322, 2009. ,
DOI : 10.1007/978-3-642-04380-2_34
Cross-media agent platform, Proceedings of the 16th International Conference on 3D Web Technology, Web3D '11, pp.11-19, 2011. ,
DOI : 10.1145/2010425.2010428
Effect of facial cues on identification, The 25th Annual Conference on Computer Animation and Social Agents, p.4, 2012. ,
Recognizing Emotions on Static and Animated Avatar Faces, 2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006), pp.99-104, 2006. ,
DOI : 10.1109/HAVE.2006.283772
Jing Huang, Radoslaw Niewiadomski, and Catherine Pelachaud. La compréhension machine à travers l'expression non-verbale, Intercompréhension -de l'intraspécifique à l'interspécifique, 2011. ,
Facial Action Coding System: A Technique for the Measurement of Facial Movement. Palo Alto, p.31, 1978. ,
Psychologically Grounded Avatars Expressions, 29th Annual Conference on Artificial Intelligence, 2006. ,
Expressing Complex Mental States Through Facial Expressions, Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction, ACII '07, pp.745-746, 2007. ,
DOI : 10.1007/978-3-540-74889-2_79
A gentle introduction to bilateral filtering and its applications, ACM SIGGRAPH 2008 classes, SIGGRAPH '08, pp.1-1, 2008. ,
Separable bilateral filtering for fast video preprocessing, IEEE Internat. Conf. on Multimedia and Expo, CD1íC4CD1´CD1íC4, pp.1-4, 2005. ,
Physically Based Rendering, Second Edition: From Theory To Implementation, p.24, 2010. ,
Hand tension as a gesture segmentation cue, Proceedings of the Progress in Gestural Interaction, pp.75-88, 1997. ,
Illumination for computer generated pictures, Commun. ACM, vol.18, issue.12, pp.311-317, 1975. ,
Hybrid ambient occlusion. EUROGRAPH- ICS '09 Areas Papers, p.24, 2009. ,
Approximating dynamic global illumination in image space, Proceedings of the 2009 symposium on Interactive 3D graphics and games, I3D '09, pp.75-82, 1920. ,
DOI : 10.1145/1507149.1507161
Singularities, stable surfaces, and the repeatable behavior of kinematically redundant manipulators, International Journal of Robotics Research, vol.13, issue.57, pp.70-81, 1994. ,
Volumetric ambient occlusion for volumetric models, The Visual Computer, vol.12, issue.2, pp.687-695, 1920. ,
DOI : 10.1007/s00371-010-0497-z
Emotion Disc and Emotion Squares: Tools to Explore the Facial Expression Space, Computer Graphics Forum, vol.39, issue.6, pp.49-53, 2003. ,
DOI : 10.1111/1467-8659.t01-1-00645
Comprehensible rendering of 3-D shapes, ACM SIGGRAPH Computer Graphics, vol.24, issue.4, pp.197-206, 1990. ,
DOI : 10.1145/97880.97901
Hardware accelerated ambient occlusion techniques on GPUs, Proceedings of the 2007 symposium on Interactive 3D graphics and games , I3D '07, pp.73-80, 2007. ,
DOI : 10.1145/1230100.1230113
Interactive and reactive dynamic control, ACM SIGGRAPH 2005 Sketches on , SIGGRAPH '05, p.53, 2005. ,
DOI : 10.1145/1187112.1187142
Animating rotation with quaternion curves, ACM SIGGRAPH Computer Graphics, vol.19, issue.3, pp.245-254, 1985. ,
DOI : 10.1145/325165.325242
Computing euler angles from a rotation matrix, p.108, 1986. ,
Automatic design of a control interface for a synthetic face, Proceedingsc of the 13th international conference on Intelligent user interfaces, IUI '09, pp.207-216, 2009. ,
DOI : 10.1145/1502650.1502681
URL : https://hal.archives-ouvertes.fr/hal-00431425
A characterization of ten hidden-surface algorithms, ACM Comput. Surv, vol.6, issue.1, pp.1-55, 1974. ,
Postural expressions of action tendencies, Proceedings of the 2nd international workshop on Social signal processing, SSPW '10, p.75, 2010. ,
DOI : 10.1145/1878116.1878132
Real-Time Inverse Kinematics through Constrained Dynamics, Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments, CAPTECH '98, pp.159-170, 1998. ,
DOI : 10.1007/3-540-49384-0_13
Smartbody: behavior realization for embodied conversational agents, Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems, pp.8-151, 2008. ,
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes, Computer Graphics Forum, vol.26, issue.3, p.51, 2012. ,
DOI : 10.1111/j.1467-8659.2012.03159.x
URL : https://hal.archives-ouvertes.fr/hal-01117138
Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs, Graphical Models, vol.62, issue.5, p.82, 2000. ,
DOI : 10.1006/gmod.2000.0528
Emotion Recognition and Synthesis Based on MPEG-4 FAPs, MPEG-4 Facial Animation, 2002. ,
DOI : 10.1002/0470854626.ch9
Full-body performance animation with Sequential Inverse Kinematics, Graphical Models, vol.70, issue.5, pp.87-104, 2008. ,
DOI : 10.1016/j.gmod.2008.03.002
Computer "Experiments" on Classical Fluids. I. Thermodynamical Properties of Lennard-Jones Molecules, Physical Review, vol.159, issue.1, pp.98-103, 1967. ,
DOI : 10.1103/PhysRev.159.98
Manipulator Inverse Kinematic Solutions Based on Vector Formulations and Damped Least-Squares Methods, IEEE Transactions on Systems, Man, and Cybernetics, vol.16, issue.1, pp.93-101, 1986. ,
DOI : 10.1109/TSMC.1986.289285
An evaluation of a cost metric for selecting transitions between motion segments, Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, SCA '03, pp.232-238 ,
Eurographics Association, p.53, 2003. ,
A combined optimization method for solving the inverse kinematics problems of mechanical manipulators, IEEE Transactions on Robotics and Automation, vol.7, issue.4, pp.489-499, 1991. ,
DOI : 10.1109/70.86079
Inverse kinematics and geometric constraints for articulated figure manipulation, Science, C, pp.86-57, 1993. ,
Piecewise polynomial, positive definite and compactly supported radial functions of minimal degree, Advances in Computational Mathematics, vol.4, issue.1, pp.389-396, 1995. ,
DOI : 10.1007/BF02123482
Resolved motion rate control of manipulators and human prostheses, Science, MM, vol.57, issue.2, pp.47-53, 1969. ,
An improved illumination model for shaded display, Communications of the ACM, vol.23, issue.6, pp.343-349, 1980. ,
DOI : 10.1145/358876.358882
Fast and easy reach-cone joint limits. journal of graphics, gpu, and game tools, pp.27-41, 2001. ,
Casting curved shadows on curved surfaces, ACM SIGGRAPH Computer Graphics, vol.12, issue.3, pp.270-274, 1978. ,
DOI : 10.1145/965139.807402
A computational technique for inverse kinematics, The 23rd IEEE Conference on Decision and Control, pp.1359-1363, 1984. ,
DOI : 10.1109/CDC.1984.272258
A 12-dof analytic inverse kinematics solver for human motion control, Journal of Information Computational Science, vol.1, issue.1, pp.137-141, 2004. ,
Half-tone perspective drawings by computer, Proceedings of the November 14-16, 1967, fall joint computer conference on, AFIPS '67 (Fall), pp.67-116, 1967. ,
DOI : 10.1145/1465611.1465619
A perceptual metric for production testing, Journal of Graphics Tools, vol.9, issue.4, p.26, 2004. ,
Simbicon: simple biped locomotion control, ACM Trans. Graph, vol.26, issue.3, 2007. ,
Recursive implementation of the gaussian filter, 1995. ,
Local SVD inverse of robot Jacobians, Robotica, vol.19, issue.01, pp.79-86, 2001. ,
DOI : 10.1017/S0263574700002769
Inverse kinematics positioning using nonlinear programming for highly articulated figures, ACM Transactions on Graphics, vol.13, issue.4, pp.313-336, 1994. ,
DOI : 10.1145/195826.195827
Mapping optical motion capture data to skeletal motion using a physical model, ACM SIGGRAPH/Eurographics symposium on Computer animation 2003, pp.245-250, 2003. ,