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Virtual human technologies for cognitively-impaired older adults' care : the LOUISE and Virtual Promenade experiments

Abstract : The work presented in this manuscript investigates the use of virtual huamans, and, more broadly, of video game technologies to improve the care of older adults with cognitive impairment. Our work revolved around two use cases of virtual humans: as non-self and as self. More specifically, we have designed, implemented and evaluated an embodied conversational agent, called LOUISE (LOvely User Interface for Servicing Elders), meant to serve as an accessible user interface in cognitive compensation systems for older adults with cognitive impairment, and a system for virtual reality-based psychological therapy addressing the consequences of falls, called Virtual Promenade. These two projects have been conducted according to the principles of living lab participatory design, involving several stakeholders in the design process (patients, caregivers and healthcare professionals).
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  • HAL Id : tel-01531137, version 1

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Pierre Wargnier. Virtual human technologies for cognitively-impaired older adults' care : the LOUISE and Virtual Promenade experiments. Human-Computer Interaction [cs.HC]. PSL Research University, 2016. English. ⟨NNT : 2016PSLEM021⟩. ⟨tel-01531137⟩

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