L. Alben, J. L. Alty, and R. P. Knott, Quality of experience: defining the criteria for effective interaction design, interactions, vol.3, issue.3, pp.11-15, 1996.
DOI : 10.1145/235008.235010

G. Amic, Exploring the role of emotion in the design cycle 2014

T. Ahram, W. Karwowski, T. Marek, and S. Amsel, Special Senses, Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics AHFE 2014 the Exploring Nature Website (2005) Anders P. (2003) Cynergies: technologies that hybridize physical and cyberspaces. In, Connecting Crossroads of Digital Discourse, Association for Computer Aided Design in Architecture (ACADIA), pp.289-297, 2012.

P. Anders, Cynergies: technologies that hybridize physical and cyberspaces, Connecting Crossroads of Digital Discourse, Association for Computer Aided Design in Architecture (ACADIA), pp.289-297, 2003.
DOI : 10.1386/tear.2.3.133/0

URL : https://cumincad.architexturez.net/system/files/pdf/ijac20053308.pdf

S. Andrist, X. Zhi-tan, M. Gleicher, and B. Mutlu, Conversational gaze aversion for human like robots, Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction, 1145.
DOI : 10.1145/2559636.2559666

M. B. Arnold, Physiological differentiation of emotional states., Psychological Review, vol.52, issue.1, pp.35-48, 1945.
DOI : 10.1037/h0061746

R. C. Atkinson, R. M. Shiffrin, and V. L. Averbukh, Human Memory: A Proposed System and its Control Processes, The Psychology of Learning and Motivation, vol.2, pp.89-19549, 1968.
DOI : 10.1016/S0079-7421(08)60422-3

N. Bakalar, R. F. Bales, J. Bargas-avila, K. Hornbaek, M. Bella et al., Sensory science: partners in flavor Social Interaction Systems: Theory and Measurement Transaction Publishers Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience, Conference on Human Factors in Computing Systems RE:[XP] Metaphor Practice, emails to extremoprogramming@yahoogroups.com)»Understanding and Constructing Shared Spaces with Mixed Re-ality Boundaries.» TOCHI, pp.4-5, 1998.

. A. Blackwell, The reification of metaphor as a design tool, ACM Transactions on Computer-Human Interaction, vol.13, issue.4, 2013.
DOI : 10.1145/1188816.1188820

K. Bongard-blanchy, C. Bouchard, J. E. Kim, and A. Aoussat, Bringing the user experience to early product design: from idea generation to idea evaluation? Ph.D Dissertation Kansei information processing in design, Proceedings of IASDR Conference.: Development of a kansei Engineering System for Industrial design. In: Proceedings of the Asian Design International Conference, pp.3327-3337, 2003.

C. Bouchard, J. Bouguet, M. Bradley, P. Lang, and J. Brooke, TOUCHSTORMING and BODYSTORMING, a generative approach for the elaboration of a gesture database in interaction design Pyramidal implementation of the lucas kanade feature tracker, Intel Corporation Microprocessor Research Labs Measuring emotion: Behavior, feeling, and physiology Cognitive neuroscience of emotion Digital equipment corporation (22000)):: A Diary Study of Information Capture in Working Life, Méthode de veille stylistique au design du composant d'aspect, Arts et Métiers ParisTech Proceeding in 5th International congress of International Association of Societies of Design research IASDR Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference, pp.242-276, 1996.

S. Camere and H. N. Schifferstein, The experience map. A tool to support experience-driven multisensory design. Politecnico di Milano In proceedings of Desform 2015. 243 I References I Annexes CarrollMetaphors, computing systems and actice learning, International Journal of Man-Machine Studies v, vol.22, pp.39-57, 1985.

J. M. Carroll, Human-Computer Interaction, Annual Review of Psychology International Journal of Human-Computer Studies, vol.48, issue.46, pp.61-83, 1997.
DOI : 10.1016/B978-044481862-1.50086-8

J. M. Carroll, Beyond fun, interactions, vol.11, issue.5, pp.38-40, 2004.
DOI : 10.1145/1015530.1015547

J. M. Carroll, J. C. Thomas, and N. Carroll, A note on film metaphor Factors of metaphors in design problem-solving: Implications for design creativity An empirical assessment of metaphor use in the design studio: Analy-sis, re ection and restructuring of architectural design, Fun. SIGCHI Bullet. Journal of Pragmatics International Journal of Design Casakin, H. P. International Journal of Technology and Design Education, vol.19, issue.12, pp.21-24, 1988.

R. Y. Chen and S. Choi, Fuzzy dual experience-based design evaluation model for integrating engineering design into customer responses, Proceedings of the 5th International Conference on Designb and Emotion Proceedings of Design and Emotion conference Theoretical structure of metaphors in emotional design. Proceeding in 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, p.439, 2006.
DOI : 10.1016/S0019-9958(65)90241-X

A. Cienki and C. Muller, Metaphor, gesture, and thought, 2008.
DOI : 10.1017/CBO9780511816802.029

. Gibbs, The Cambridge handbook of metaphor and thought (pp. 483e501)

F. Clos, Building relevant contexts to design experiences, Proceedings of KEER Conference, pp.221-222, 2007.

M. Coelho, L. Hall, J. Berzowska, P. Maes, M. Coelho et al., Pulp-based computing, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, CHI EA '09, pp.3527-3528, 1038.
DOI : 10.1145/1520340.1520525

URL : http://dspace.mit.edu/bitstream/1721.1/61506/1/Maes_Pulp-Based.pdf

N. Crilly, J. Moultrie, P. J. Clarkson, and N. Cross, Seeing things: consumer response to the visual domain in product design Emeritus Professor of Design Studies at The Open University, UK Designerly ways of knowing: design discipline versus design science Forty years of design research, Des. Stud. Designerly ways of knowing Cross Design Studies, vol.25, issue.281, pp.547-577, 1982.

D. Damasio and A. R. , L'erreur de Descartes: la raison des émotions, Odile Jacob Decety J, 1994.

E. Demir, P. M. Desmet, P. Hekkert, and A. Deserti, Experiential concepts in design research; a (not too) critical review Mappe e Strumenti per l'Advanced Design, Proceedings of the 5th Conference on Design and Emotion, 2006.

. Celi, Advanced Design. Visioni, Percorsi e Strumenti per Predisporsi all'Innovazione Continua, pp.47-60

P. M. Desmet and P. Hekkert, Framework of product experience, International Journal of Design, vol.1, issue.1, pp.57-66, 2007.

R. A. Dias, L. A. Gontijo, and R. A. Dias, Aspectos ergonômicos relacionados aos materiais Percepção dos materiais pelos usuários: modelo de avaliação Permatus. 352 p. Doctoral thesis, Engineering and Knowledge ManagementTangible products: Redressing the balance between appearance and action, Personal and Ubiquitous Computing, pp.22-33, 2004.
DOI : 10.22570/ergodesignhci.v1i1.43

Y. Dong and W. Liu, A research of multisensory user experience indicators in product usage scenarios under cognitive perspective, International Journal on Interactive Design and Manufacturing (IJIDeM), vol.181, issue.3
DOI : 10.1016/j.ejor.2005.11.054

E. Fenko, A. Schifferstein, H. N. Hekkert, and P. , Shifts in sensory dominance between various stages of user???product interactions, Applied Ergonomics, vol.41, issue.1, pp.34-40, 2005.
DOI : 10.1016/j.apergo.2009.03.007

A. J. Foley and . Van, Dam's book Computer Graphics Addison Wesley) describes the early field of computer graphics as a root of what would 245 I References I Annexes become human-computer interaction, 1982.

C. J. Forceville and K. Battarbee, Metaphor in pictures and multimodal representations The Cambridge handbook of metaphor and thought (pp. 462e482) Understanding experience in interactive systems, Proceedings of the 2004 Conference on Designing Interactive Systems (DIS 04): Processes, Practices, Methods, and Techniques, p.261, 2008.

J. Forlizzi and J. Fulton-suri, How robotic products become social products, Proceeding of the ACM/IEEE international conference on Human-robot interaction , HRI '07, pp.129-136, 2003.
DOI : 10.1145/1228716.1228734

A. Garinei and R. Marsili, Development of a new capacitive matrix for a steering wheel's pressure distribution measurement, International Journal of Industrial Ergonomics, vol.44, issue.1, pp.114-119, 2014.
DOI : 10.1016/j.ergon.2013.11.012

. C. Geisler, . K. Diba, . E. Pastalkova, K. Mizuseki, S. Royer et al., Temporal delays among place cells determine the frequency of population theta oscillations in the hippocampus Edited by (received for review Definition and representation of user experience intentions in the early phase of the industrial design process: a focus on the kansei process (Doctoral dissertation), Arts & Métiers ParisTech Innovation policy and design thinking Sydney, Australia: DAB documents, Design thinking research symposium. and Sanders, P.E. Taking a stand on the meanings of stand: Bodily experience as motivation for Polysemy, pp.175-186, 1994.

J. J. Gibson, S. Gil, and A. Goldman, The Senses Considered as Perceptual Systems Comment mesurer les émotions en laboratoire? In: Proceeding in Revue électronique de psychologie sociale «Interpretation psychologized». Mind and Language «Folk psychology as simulation», pp.15-24, 1983.

P. C. Govers, R. Mugge, and J. Grudin, I love my jeep, because it's tough like me: the effect of product-personality congruence on product attachment A Moving Target: The evolution of Human-computer Interaction Human-computer interaction handbook: Annexes I References I 246, Proceedings of the Fourth International Conference on Design and Emotion, pp.158-171, 2004.

H. Kenya, K. Harada, and A. , Designing Design Designing Design Promotion of kansei science research, 2007.

M. Soegaard and R. Dam, The Interaction-[X] Design.org Foundation Available: http://www. interaction-design.org/encyclopedia/user_experience_and_experience_ design User experience -a research agenda, Interaction Behaviour & Information Technology, vol.25, issue.2, pp.91-97, 2006.

M. Hassenzahl, S. Diefenbach, A. Göritz, M. Hassenzahl, R. Kekez et al., Needs, affect, and interactive products ??? Facets of user experience, Proceedings of the 6th International Conference on Work With Display Units Proceedings of ACM Conference on Human Factors in Computing Systems, pp.353-362, 2000.
DOI : 10.1037/0022-3514.54.6.1063

P. Hekkert and H. N. Schifferstein, INTRODUCING PRODUCT EXPERIENCE
DOI : 10.1016/B978-008045089-6.50003-4

H. N. Schifferstein, P. Hekkert, P. Hekkert, M. G. Helander, and H. M. Khalid, Product Experience Design aesthetics: principles of pleasure in design Affective and pleasurable design, Handbook of Human Factors and Ergonomics, pp.157-172, 2006.

. Wiley, N. Hoboken, U. E. Polt, and J. M. , doi:10.1002/0470048204 Pupil size in relation to mental activity during simple problem solving, Science, vol.140, pp.1190-1192, 1964.

J. Hey, J. Linsey, A. M. Agogino, and K. L. Wood, Analogies and metaphors in crea-tive design, International Journal of Engineering Education, vol.24, issue.2, pp.283-294, 2008.

O. Hisarciklilar, R. Rasoulifar, J. F. Boujut, G. Thomann, F. Vil-leneuve et al., User?designer collaboration in the design process of surgical instruments: new aspects for annotation as a communication tool International Conference 247 I References I Annexes on Engineering Design Exploring the relationships between emotion and design process for the designers today Japan: The Design Society Theoretical issues in stimulus response compatibility Amsterdam: North-Holland The re ective transformative design process Design for intuitive usedTesting image schema theory for user interface design IDEO method cards An analysis of Kansei structure on shoes using self-organizing neural networks Radical atoms: beyond tangible bits, Proceedings of the 1st International Conference on Design Creativity ICDC 2010. Kobe Proceedings of the 27th International Conference on Human Factors in Computing Systems Paper presented at the International Conference on Engineering design, ICED'07, pp.2655-2658, 1997.

C. E. Izard, Organizational and motivational functions of discrete emotions, pp.631-641, 1993.

R. J. Jacob, A. Girouard, L. M. Hirshfield, M. S. Horn, O. Shaer et al., Reality-based interaction, Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems , CHI '08, 2008.
DOI : 10.1145/1357054.1357089

URL : http://acs.ist.psu.edu/papers/christouRJ09.pdf

M. Johnson, R. Kalakota, M. Robinson, . Addison-wesley, . Boston et al., Understanding physicality on desktop: prelimi-nary results Defining user experience goals for future concepts. A case study UX goals 2012 Workshop?How to Utilize User Experience Goals in Design Facial Annexes I References I 248 expression of Emotion The Oxford Handbook of Affective Computing (Forthcoming) Edited by Rafael Calvo The Empathic Brain Comparison of semantic intent and realization in product design: a study on high-end furniture impressions Modeling cognitive and affective processes of designers in the early stages of design: Mental categorization of information processing (Doctoral dissertation) Arts&Métiers ParisTech The influence of holistic view impression in product evaluation by an approach in kansei: A semantic associative computation method for automatic decorative-multimedia creation with " kansei " information User experience targets as design drivers: a case study on the development of a remote crane operation station The Semantic Turn: A New Foundation for Design Product semantics: exploring the symbolic qualities of form Innovation Semantics meanings and contexts of artifacts, Services Blueprint: Roadmap for Execution Proceedings of 7th Nordic Conference on Human?Computer Interaction (NordiCHI2012) Proceedings of the International Conference on Kansei Engineering and Emotion Research Proceedings of the 6th Asia-Pacific Conference on Conceptual Modelling Proceedings of 31st European Conference on Cognitive Ergonomics (ECCE2013) Proceeding in Product experience, pp.79-96, 1984.

K. Krippendorff, The Semantic Turn: A New Foundation for Design
DOI : 10.4324/9780203299951

M. Lacoboni, R. P. Woods, M. Brass, H. Bekkering, J. Mazziotta et al., Cortical Mechanisms of Human Imitation Lakoff Chicago) Lalmas O'brien & Yom-Tov (2013) measuring user engagement, Proceeding in 22nd International World Wide Web Conference 2013 rio de Janeiro LaMuth, J.E.: Input specificity?exteroceptive, interoceptive, and proprioceptive, 1980.

P. J. Lang, A. T. Larssen, T. Robertson, J. Edwards, E. L. Law et al., The emotion probe: Studies of motivation and attention American Psychologist vol 50 no 5 pp 372-385. 249 I References I Annexes Experiential Bodily Knowing as a Design (Sens)-ability in Interaction Design Proceedings of Design and semantics of form and movement conference Understanding, scoping and defining user experience: a survey approach Rethinking the emotional brain, Proceedings of CHI '09, pp.719-728, 1995.

P. Lévy, S. Kuenen, K. Overbeeke, T. Uchiyama, T. Yamanaka et al., Ohlala: content-completeness, communication and emotional experience On kansei and kansei design: a description of Japanese design approach The Hong Kong Polytechnic Institute-School of Design, Proceedings of the 4th World Conference on Design Research Proceedings of the 2nd Congress of International Association of Societies of Design Research (IASDR07), 2007.

. J. Int, . Des, M. H. Lin, S. H. Cheng, K. P. Lo et al., Semantic shifting within the interaction sequence Emotional Design for hotel stay experiences: Research [Press release]. Retrieved from International Association of 50 Societies of Design Research Ondisc database Löwgren Thoughtful Interaction Design: A Design Perspective on Information Technology Thoughtful Interaction Design: A Design Perspective on Information Technology Questionnaire developed by HCIL university of A guide to metaphorical design, Proceedings of IASDR Conference, pp.83-94, 1994.

J. P. Maes, M. Coelho, L. Hall, J. Berzowska, P. Maggiorana et al., Pulp-based computing: a framework for building computers out of paper Pressure distribution measurement over a steering wheel by the application of a new capacitive matrix: Studying antecedents of emotional experiences in interactive contexts Interdependency between user experience and interaction: a kansei design approach, CHI'09 Extended Abstracts on Human Factors in Computing Systems Proceedings of the Second International ATA Conference, Associazione Technica dell'Automobile Proceeding of the SIGCHI Conference on Human Factors in Computing Systems ACM Press International Journal of Interaction Design and Manufacturing, pp.3527-3528, 2001.

. E. Mahut and . K. Kizilaslan, Steering-wheel grip force characteristics of drivers as a function of gender, speed, and road condition Article in, International Journal of Industrial Ergonomics, vol.38, issue.3, pp.354-361, 2008.

A. Mäkelä, F. Suri, J. York, N. Norton, #. Company-mandler et al., Supporting users' creativity: design to induce pleasurable experiences Mandler (1982) Mind and Body Psychology of Emotion and Stress New Mind and Body Psychology of Emotion and Stress Prise en compte de la perception emotionnelle du consommateur dans le processus de conception de produits (Doctoral dissertation), Arts & Métiers ParisTech, Proceedings of the International Conference on Affective Human Factors Design American?Japanese cultural differences in intensity ratings of facial expressions of emotion. Motivation and Emotion, pp.387-394143, 1989.

D. Mcduff, R. Kaliouby, T. Senechal, M. Amr, J. Cohn et al., Affectiva-MIT Facial Expression Dataset (AM-FED): Naturalistic and Spontaneous Facial Expressions Collected "In-the-Wild", 2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2013.
DOI : 10.1109/CVPRW.2013.130

A. Mehrabian, Basic Dimensions for a General Psychological Theory of Emotion, 1980.

P. Milgram and F. Kishino, A taxonomy of mixed reality visual displays, IEICE Transactions on Information Systems, vol.77, issue.12, pp.1321-1329, 1994.

P. Milgram and H. Colquhoun, A taxonomy of real and virtual world display integration mixed reality-merging real and virtual worlds, pp.5-30, 1999.

C. Mok and C. Mougenot, Designing Business Modelisation de la phase d'exploration du processus de conception de products, pour une créativité augmentée, Arts&Métiers ParisTech, 1996.

C. Moussette, Simple Haptics, Sketching perspectives for the design interaction, 2012.

R. Mugge, H. N. Schifferstein, J. P. Schoormans, B. A. Myers, and S. Nagasawa, Product attachment and satisfaction: understanding consumers' post-purchase behavior A Brief History of Human Computer Interaction Technology, 251 I References I Annexes N Nagamachi, M.: Kansei/Affective Engineering Proceeding of International Conference on Affective Human Factors Design Present state of kansei engineering in Japan, pp.271-282, 1998.

D. A. Norman, D. A. Norman, and P. Nurkka, Emotional design, Ubiquity, vol.2004, issue.January, pp.6-9, 1998.
DOI : 10.1145/985600.966013

O. Nicólas, J. C. Aurisicchio, and M. , A scenario of user experience

S. J. Culley, B. J. Hicks, T. C. Mcaloone, T. J. Howard, P. Badke-schaub et al., Human Behaviour in Design Usability: Forget About Ease of Use!, Proceedings of The 18th International Conference on Engineering Design (ICED 11), Impacting through Engineering Design Pleasure with Products: Beyond Usability Expression taste in package, in design studies, pp.182-193, 1995.

. Oxford, Human Sciences», 2017.

J. I. Panksepp, N. Tselios, V. Komis, and P. Parrish, What is an emotional feeling? Lessons about affective origins from cross-species neuroscience. Motivation and Emotion Doi : 10 Analysis of an informal mobile learning activity based on activity theory A Design and Research Framework for Learning Experience; The COMET Program Brent G University of Colorado Annexes I References I 252, Proceedings of Workshop Research Methods in Informal and Mobile Learning, pp.4-15, 1007.
DOI : 10.1007/s11031-011-9232-y

D. Peirce, C. Boundaries, P. , R. , K. et al., Écrits sur le signe, Seuil Picard, Ferguson; Eckhardt (2014); A Platform for Creating Stories Across Digital and Physical Computers that recognise and respond to user emotion: theoretical and practical implications, Elements of logic Recueil Interacting with Computers, vol.14, pp.141-69, 1903.

R. Picard, J. Klein, and R. W. Picard, Computers that recognise and respond to user emotion: theoretical and practical implications, II..TT.. Media Laboratory, pp.141-169, 1995.
DOI : 10.5014/ajot.50.1.47

J. Pine, What do consumers want? Ted talks Plutchik, «a general psychoevolutionary theory of emotion,» in Emotion Theory, 1980.

M. S. Poole and J. P. Folger, Modes of Observation and The Validation of Interaction Analysis Schemes, Small Group Behavior, vol.24, issue.4, pp.477-493, 1981.
DOI : 10.1111/j.1467-954X.1976.tb00266.x

S. W. Porges and S. W. Porges, Orienting in a defensive world: Mammalian modifications of our evolutionary heritage. A Polyvagal Theory, Proc. TEI '07, pp.301-318, 1995.
DOI : 10.1212/WNL.37.4.624

. T. Price, C. K. Peterson, and E. Harmon-jones, The emotive neuroscience of embodiment, Motivation and Emotion, vol.96, issue.1, pp.27-37, 2011.
DOI : 10.1037/0033-295X.96.3.395

R. W. Proctor, T. Van-zandt, &. Allyn, . Bacon, A. Rafael et al., Human factors in simple and complex systems The Oxford Handbook of Affective Computing, What can be learned from human error reports, 1994.

K. Duncan, Changes in Working Life The somatic marker framework as a neurological theory of decision-making: Review, conceptual comparisons, and future neuroeconomics research, Journal of Economic Psychology, issue.5, pp.31-767, 1980.

J. Rekimoto, Augmented reality using the 2D matrix code. 253 I References I Annexes Proceedings of WISS'96, 1996.

V. Rieuf, G. Rizzolatti, and L. Fadiga, Impact of Immersive Experience on Kansei during Early Design Resonance Behaviors and Mirror Neurons, Arts et Métiers ParisTech Italiennes de Biologie, vol.137, pp.85-100, 1999.

V. Roto, G. A. Ruiz-dominguez, J. Boujut, and J. A. Russel, L'integration des Preferences Emotionnelles et Sensorielles dans la conception de produite d'ameublement. Paris: Thèse Pastel A study of cognitive synchronisation in distant mediated design through design artefacts A circumplex model of affect, Rouveray. J. Des. Res. J. Personal. Soc. Psychol, vol.7, issue.396, pp.136-154, 1980.

R. Ryan, E. Deci, D. Saffer, and E. Sanders, Intrinsic and Extrinsic motivations: Classic Definitions and new directions Designing for interaction: creating innovative applications and devices Design research in, New Riders Design Research Quarterly, vol.1, issue.1, pp.1-8, 2000.

F. Saussure, C. De-linguistique-générale-schachter, and S. , Payot (Collection:Bibliothèque scientifique Payot) (ISBN -228-50065-8 et 2-228-88165-1) (1916) The Psychology of Affiliation: Experimental Studies of the Sources of Gregariousness, 1959.

K. R. Scherer, What are emotions? And how can they be measured?, Social Science Information, vol.26, issue.3
DOI : 10.1017/CBO9780511521256

H. N. Schifferstein, S. Camere, J. Schmidt, G. Rich, E. Makris et al., The experience map. A tool to support experience-driven multisensory design Politecnico di Milano Images of work and play Becoming Adult: How Teenagers Prepare for the World of WorkBasic Books: Framing mixed reality Mixed Reality Application in Architecture, Design and Construction A Taxonomy of Multimodal Interaction in the Human Information Processing System Kinds of seeing and their functions Annexes I References I 254, proceedings of Desform 2015 Taxonomy of Multimodal Interaction in the Human Information Processing System. Report of the Esprit project 8579 (MIAMI), pp.695-729, 1992.

S. Schütte, J. Eklund, J. Axelsson, M. Nagamachi, S. Schütte et al., Concepts, methods and tools in Kansei engineering, Journal of Family Prac-tice, pp.214-231, 1994.
DOI : 10.1080/1463922021000049980

G. J. Smets, C. J. Overbeeke, T. Susi, T. Ziemke, and E. Sweetser, Expression taste in package Social cognition, artefacts, and stigmergy: a comparative analysis of theoretical frameworks for the understanding of artefactmediated collaborative activity From etymology to pragmatics: Metaphorical and cultural as-pects of semantic structure, Des. Stud. Cognit. Syst. Res, vol.16, issue.24, pp.349-365, 1990.

T. Thayer, J. F. Lane, and R. D. , A model of neurovisceral integration in emotion regulation and dysregulation, Journal of Affective Disorders, vol.61, issue.3, pp.201-216, 2000.
DOI : 10.1016/S0165-0327(00)00338-4

J. F. Thayer and R. D. Lane, A model of neurovisceral integration in emotion regulateon and dysregulation, Journal of Affective Disorders, issue.3, pp.61-201, 2000.

J. F. Thayer and R. D. Lane, Claude Bernard and the heart???brain connection: Further elaboration of a model of neurovisceral integration, Neuroscience & Biobehavioral Reviews, vol.33, issue.2, pp.81-88, 2009.
DOI : 10.1016/j.neubiorev.2008.08.004

D. Thompson, T. Todorov, M. W. Turner, and . Gibbs, On growth and form Introduction to poetics (Qu'est-ce que le structuralism: poetique), 1981.

. Turner, Figurative language and thought (pp. 44e87)

I. References, V. Annexes, T. Van-gorp, T. T. Van-rompay, J. Bowers et al., Design for Emotion and Flow Product expression: bridging the gap between the sym-bolic and the concrete Product experience (pp. 333e352) Amsterdam Product expression: Bridging the gap between the symbolic and the concrete Product experience (pp. 333?352) Amsterdam Court traité du design Presses Universitaires de France, Collection " Travaux pratiques Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes Neuroimaging support for discrete neural correlates of basic emotions: A voxel-based meta-analysis Radical Innovation by Theoretical Abstraction?A Challenge for Design Anthropologists Aesthetics and experience-centered design, Mixed Reality. Wikipedia: https://en.wikipedia.org/wiki, pp.665-698, 1999.