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Contrôle orbital pour le tracé de trajectoires 3D à l'aide des mouvements de la tête

Abstract : The field of 3D sound is experiencing rapid growth due to a combination of factors (standardization of new audio formats, equipment for cinemas, etc.). While mast of the work in this field has focused on 3D sound processing, creating 3D auditory content interactively remains a challenging task because il requires drawing and editing three dimensional trajectories to control the movement of audio sources in space. ln this thesis in Human-Computer Interaction (HGI), we consider the creation of audio source trajectories as a particular case of 3D modelling and propose the following contributions. On a conceptual level, we tirst present a design space of 3D trajectory creation techniques. We also propose a classification of existing camera controls in relation to the type of control and modalities. On an empirical level, we conducted five user studies in order to design a new interaction technique for orbital viewpoint control. This technique allows users to perform 360 wide rotations by leveraging head roll rotations. Finally, we propose an implementation of our interaction technique and present its integration with two applications: Blender, a well-known 3D modelling software, and Performer, which ls used by Radio France to place sound sources in 3D space during live events.
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Submitted on : Monday, November 8, 2021 - 6:12:02 PM
Last modification on : Saturday, March 19, 2022 - 3:01:34 AM
Long-term archiving on: : Wednesday, February 9, 2022 - 7:54:13 PM


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  • HAL Id : tel-03419931, version 1


Thibaut Jacob. Contrôle orbital pour le tracé de trajectoires 3D à l'aide des mouvements de la tête. Interface homme-machine [cs.HC]. Télécom ParisTech, 2017. Français. ⟨NNT : 2017ENST0044⟩. ⟨tel-03419931⟩



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